![this is the police 2 update swirch this is the police 2 update swirch](https://www.wog.ch/nas/cover_xl/sw/sw_thisisthepolice2.jpg)
Was the level of professionalism too low? Should you send more cops? Should an 'A' instead of 'B' be chosen in the multiple choice dialogue? The biggest problem with This is the Police, though, and the one that destroys the whole notion of strategy, is that the choices at hand are nothing more than an illusion.Īs an example, perhaps you decide to be the good cop and not side with the local Mafia lord. On the other hand, however, there are many occasions when your officers will simply fail (or even die), without you even understanding why. Detective investigations need a few ounces of thought, or, more precisely, a knack for noticing some… not that hard to notice details, but, again, these are too simplistic and easy to really care.
![this is the police 2 update swirch this is the police 2 update swirch](https://i2.wp.com/www.thexboxhub.com/wp-content/uploads/2018/08/police-2-launch-640x345.jpg)
Unfortunately, deciding who to send and where won't exactly require much thought, as the only thing to consider is the leading officer's level of 'Proffesionalism,' which is basically a statistic that increases/decreases the odds of something bad happening. Every now and then, all sorts of events will appear on this map, and the task will be to send a couple of officers to check them out, and, hopefully, leave the site unscathed, or, in the case of detective work, figure out what has happened by rearranging a couple of 'frames' in the correct sequence. The action takes place above a miniature model of the city of Freeburg, which, by the way, looks quite good, and, through the use of certain sound effects, makes you feel as if you're personally in the very room where this resides. On the surface, This is the Police is a resource management/strategy title, where the purpose is to micromanage a police department send cops to stop thefts, arsons, and so on have detectives examine scenes of crime and handle… special requests that pop up every now and then, that can include anything, from firing all black cops, to actually turning a blind eye to a certain somebody's dirty deeds. The real issues, however, begin when the actual game starts, although this won't be obvious from the get-go. The ending of this, admittedly, fine-crafted story, leaves a lot to be desired but, for the most part, this will surely keep players interested. Presentation-wise, it gets straight 'A's, with its Noir-esque narrative mixed with a purposely ultra-minimalist look, and some fantastic tunes bopping along, which range from Jazz and Piano Bar Lounge, to Beethoven and Chopin. Before his expiration date eventually comes, though, he will try and amass a big fat "pension," something that will be done by siding with organised crime - whether he wants to or not. This tells the story of Jack Boyd, the police chief of a police department, who is forced into early retirement for some shady, political reasons. This is the Police approaches the realm of law enforcement in a realistic way, instead of giving players a family-friendly, cops-vs-robbers tale.