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Those who’ve written about the controversy surrounding Activision Guitar Hero Live often repeat a claim that was made by Activision at the time: Guitar Hero TV would be “an always-on music video network… running 24-hours a day, seven days a week.”. The game also didn’t allow for backward compatibility, meaning it couldn’t be used with old controllers or run pre-existing content, and the online portion and other aspects couldn’t be accessed from older consoles that the game was offered on, making many gamers hesitant to shuck out more cash. The game also did away with its predecessors’ style, instead opting for a first-person perspective and live audience. But this doesn’t explain why the sales were so poor in the first place.Īccording to EuroGamer, players may have been less willing to invest in the peripherals for the game, namely the specially made controllers. The dismal sales numbers meant Activision would need to reconsider the money needed to keep the online service running. Compare this to the 600,000 copies of Guitar Hero sold in its first week, as reported by Vox. Video Game Chartz reports that, in its first week, Guitar Hero Live sold an estimated 218,000 copies. Without Guitar Hero TV, players can still access the game’s 42 on-disk tracks, but any left over Hero Cash can only have been used with the online service.Īctivision Guitar Hero Live was a long-shot for the company from the first. Players of Activision Guitar Hero Live could also purchase in-game currency, “Hero Cash”, to use to gain access to exclusive content. This means this streaming service contained 92 percent of all playable content for the game. Guitar Hero TV was an online streaming service offered by Activision that allowed players to access another 484 playable tracks. Activision Guitar Hero Live offered 42 playable tracks on the disk, but the true attraction was meant to be Guitar Hero TV, the online gaming mode of Activision Guitar Hero Live. Like the original Guitar Hero, the game was sold with a plastic guitar-shaped controller with an updated layout of six buttons on three frets. Guitar Hero Live was Activision’s attempt to revitalize the Guitar Hero game franchise.
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Polygon reports that, in response, a man who bought the game less than a year before the service was shuttered, filed a class-action lawsuit that led to refunds for those who had purchased Activision Guitar Hero Live. However, this new method of delivering content was abandoned by Activision in 2018, at which point those who had purchased Guitar Hero Live lost a whopping 92 percent of the content of the game. Guitar Hero Live brought with it an updated controller (still shaped like a guitar, like the original) and a new approach to offering content to Guitar Hero consumers via streaming service.
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That is until Activision Guitar Hero Live was released in 2015.
GUITAR HERO LIVE PC CONTROL SERIES
Versions of the game released in the late 2000s flopped so badly that the series was largely abandoned. But by 2009, the Activision Guitar Hero craze had mostly ended. When Activision first released Guitar Hero in 2005, it quickly became a national phenomenon.